Weekly Dev Update #3
Hey I posted this on time 2 week in a row now, hell yes! ... Anyways.
Anyways, I was extremely productive this week as I had most of the week off for thanksgiving. I also wasn't distracted with UTYHH as Daniel was away on vacation this week. Yeah I gotta go back to writing that soon, which sucks up a lot of time. However, I'm on the edge of my seat making this game at this point because I'm truly at the home stretch of making it now. Currently I am in the midst of making the final art asset needed for the final cut scene. Once that is created all of the cut scenes will be completed. I'm hoping over the next week to program in the final enemies and items, then have my boyfriend BrandTruffle play test the game next weekend. (TBH the play testing in the main part of programming the fights and such). SO YEAH. I'm personally getting very hype, I'm hoping I can finally release the game the week after next, so ya'll will likely see one final weekly update before the full release, but it'll probs be me saying "hey, I put in the fights, I need to re balance them slightly before I can drop the game". Sooooo, yea! Please be on the look out and share with friends (if appropriate)! :)
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More posts
- Full release!14 days ago
- Weekly Dev Update #229 days ago
- Weekly Dev Update #143 days ago
- First Dev log (release information as of 10/32/24)53 days ago
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