Weekly Dev Update #2


Yeah when I said it would be a struggle for me to post weekly updates, I was not lying about that. It is difficult for me to be on a schedule like that. Also I got severely caught up with releasing episode 2 of UTYHH, which you can watch here if you haven't already. Additionally, I wanna apologize for my grammar being so HORRID in my last update, I knew it was incorrect but I didn't have the time to fix it.

Anyways, I got a decent amount done these 2 weeks. I made the final few tweaks to the final area's sprite sheet, and then programed in the final few maps. So that aspect of the game, unless I decide to make a few more tweaks, should be fully completed. To follow up the prior update I also got the shading for Varik's VN sprite done. I actually finished all of the VN sprites as I finished karl's as well. Which funnily I sketched his sprite back in like July, but I hadn't had the opportunity to finish it until now. I also did some other miscellaneous work on some item icons and artwork for the ID. Finally, I wrote out the last couple scenes I hadn't written out for the game. Why wasn't the script fully finished? enhh.... Don't worry about it. Mainly I finally needed them fully written so I could program in those cutscenes next week as I have most of next week off.

Anyways next update next week, maybe, hopefully.





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